Minecraft Java · AuthMeReloaded 6.0.1
AuthMe Configuration
Configure registration, login and account protection. Open your config.yml or start from the template.
Where to start
- Start with “Registration and login”. Configure and test SMTP before choosing EMAIL.
- SQLite is a starting point for a new standalone server. For an existing server, keep its storage backend and password algorithm.
- The template targets AuthMeReloaded 6.0.1. Check your plugin version before replacing the file.
How to install config.yml
- Stop the server and back up plugins/AuthMe/config.yml.
- Replace config.yml in plugins/AuthMe with the downloaded file.
- Start the server. Check the console, registration with a new account and login with an existing account.
Settings reference
Versions and compatibility
The editor targets AuthMeReloaded 6.0.1. Setting compatibility depends on the server platform and version.
Registration
Choose password or email registration. EMAIL requires working email delivery.
Database
SQLite, MySQL, MariaDB and PostgreSQL are supported. Changing the backend does not migrate accounts.
Passwords
Configure password length and hashing. Review existing account compatibility before changing hashing.
Sessions
AuthMe can remember authentication by nickname and IP for a limited period.
CAPTCHA and bans
Configure brute-force protection, attempt thresholds and temporary ban duration.
Velocity and BungeeCord
AuthMe Proxy automatic login requires a matching shared secret on the proxy and backend servers.
In-game dialogs
Login dialogs depend on the platform. postJoin requires Minecraft 1.21.6+ on Spigot or 1.21.11+ on Paper.
Official configuration: AuthMeReloaded 6.0.1
FAQ Frequently asked questions30
Purpose and getting started
What does the AuthMe editor do?
The editor lets you configure AuthMeReloaded through ordinary fields and switches. The result is a downloadable config.yml file for your Minecraft server.
Who should use this tool?
It is intended for Minecraft Java server administrators using AuthMeReloaded. It is especially useful when manually editing YAML or finding settings in a large file is inconvenient.
How do I get started?
Click New config, wait for the official 6.0.1 template to load and select a section. Edit the necessary settings, then download the file using the export button.
Do I need an existing config.yml?
No. The editor provides an AuthMeReloaded 6.0.1 template for new configurations. For an existing server, import its current file after making a backup.
What will I receive after editing?
You receive a downloadable YAML file named config.yml. This does not install the plugin: AuthMeReloaded must already be installed separately, and the configuration must be transferred to the game server.
Settings and input
Which files can I import?
The editor accepts .yml and .yaml files. It checks whether the YAML can be parsed but does not guarantee that every option is supported by your installed AuthMeReloaded version.
Is there a file size limit?
Imports are limited to 512 KB. If the file is larger, check whether it contains logs or unrelated data; do not blindly remove settings you do not understand.
How do I select a database?
DataSource.backend supports SQLITE, MYSQL, MARIADB and POSTGRESQL. Choosing another backend does not automatically migrate existing player accounts; plan data migration separately.
What is the difference between PASSWORD and EMAIL registration?
With PASSWORD, the player chooses a password. With EMAIL, AuthMe generates a password and sends it to the supplied email address; that mode requires working email delivery.
How should I handle conflicting settings?
The editor checks selected values and conflicting combinations, such as forcing login while kicking the player after registration. Correct the highlighted setting and review related options; this is not a complete plugin-behaviour validator.
Compatibility and versions
Can I use this file with Minecraft Bedrock?
The configuration targets AuthMeReloaded on Minecraft Java server platforms. Do not assume the same settings work on Bedrock; the actual server software must be checked separately.
Which AuthMe version does the editor target?
The built-in template targets AuthMeReloaded 6.0.1. There is no version switcher yet. Older imported files may have valid YAML while still containing settings that are incompatible with this release.
Can I import a configuration from another version?
You may import a file that satisfies the YAML and size limits. However, the editor does not automatically upgrade or convert configuration keys between AuthMeReloaded versions.
Why might an in-game login dialog not appear?
Availability depends on the server platform. According to the 6.0.1 config.yml comments, postJoin requires Minecraft 1.21.6+ on Spigot or 1.21.11+ on Paper; on other versions the setting may be ignored.
Can it be used with Velocity and BungeeCord?
The editor includes Hooks settings related to proxy integration. It does not install AuthMe Proxy or configure Velocity or BungeeCord themselves. For automatic login, the shared secret must match across the relevant proxy and backend servers.
Output and installation
How do I inspect the resulting YAML?
Use the Show YAML button in the result panel. Preview is initially hidden because the configuration may contain database passwords and other secrets. Hide it again before sharing your screen.
How do I download the completed configuration?
After loading or importing a configuration, click Download config.yml. If nothing was changed, the editor preserves the original file bytes; after edits, it generates updated YAML.
Where should I put the downloaded file?
On the game server, AuthMeReloaded normally uses plugins/AuthMe/config.yml. Stop the server, back up the current file and replace it with the downloaded configuration.
How do I verify the configuration after starting?
Inspect the Minecraft server console for AuthMe loading errors, then test registration and login with a test account. With a proxy, also check transfers between servers and repeated authentication.
How do I update the file after another edit?
Edit the required option, download config.yml again and inspect the new version before installation. Keep the previous working configuration separately for a quick rollback.
Files and security
Is my configuration uploaded to WopBlockStudio?
YAML import, editing and export run locally in your browser. The configuration file itself is not sent to the website backend for processing. Do not publish its contents in messages or screenshots.
Is the configuration saved to my website account?
No. This editor version does not save configurations to your website account. After closing the tab, rely on a local copy that you downloaded earlier.
Why should I create a backup?
A configuration mistake may prevent players from logging in. Before replacing config.yml, copy the working file to a safe location; if the new configuration fails, stop the server and restore the previous one.
How should I handle passwords and secrets?
Recognized secret fields are masked and can be revealed by a separate click. Never put real passwords in public messages or show an unmasked YAML configuration during a stream.
Errors and limitations
Why will a YAML file not import?
Common causes include invalid syntax, duplicate keys or exceeding the size limit. Check the problematic section and retry; do not share a configuration containing actual secrets.
Why can valid YAML still fail in AuthMe?
Valid YAML only means the file can be parsed. The plugin may reject an unsupported option, an invalid value or a setting unsuitable for the server version. Check the console and documentation for your installed build.
What does the editor not validate?
It does not run a Minecraft server, connect to your database, verify email delivery or test authentication. Field warnings and validation cannot replace running AuthMe in the actual environment.
What should I do if downloading fails?
Make sure a configuration was loaded into the editor and try exporting again. Check browser download restrictions; do not replace the working server file until you have successfully saved config.yml.
Sources and support
Where can I find official setting documentation?
Use the AuthMeReloaded 6.0.1 documentation in the AuthMe/AuthMeReloaded GitHub repository, especially docs/config.md. Verify uncertain settings against the comments for the build actually installed on your server.
How do I report an editor bug?
Describe the steps to reproduce, page language, setting name and expected outcome. Include your AuthMe version and server platform; attach only a sanitized example without passwords, IP addresses, tokens or secrets.
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