Startup Script Generator
Set the JAR name and memory limits. Prepare a Windows start.bat or a Linux script to launch Paper or Vanilla.
Open tool
WopBlockStudio Workshop
From first boot to player login. Build a startup script, set world rules and prepare your AuthMe configuration for Minecraft Java.
Choose where to start: launching the server, setting world rules or managing player login.
Set the JAR name and memory limits. Prepare a Windows start.bat or a Linux script to launch Paper or Vanilla.
Open tool
Import your Minecraft Java server settings. Adjust the port, game mode and other options, then download the file.
Open tool
Open your AuthMeReloaded config.yml, adjust player registration and login, then export the plugin configuration.
Open toolChoose Windows, enter the server JAR name and set the memory. Download start.bat and put it beside the JAR.
Choose Linux and save the script to the server folder. Open that folder in a terminal and run the script with bash.
Set the initial and maximum Java heap sizes. Leave some memory for the operating system and other processes.
Check the JAR name in the script, including its extension, letter case and path. Run the script from the folder containing the file.
Read the terms referenced in eula.txt after the first launch. If you accept them, set eula=true and start the server again.
Check the requirements of your chosen Paper or Vanilla release. Run java -version to see which Java version the terminal uses.
It usually appears in the server working directory after the first launch. On managed hosting, look in the panel's file manager.
Set server-port and restart the server. Check the network or hosting panel settings and share the new port with players.
Set gamemode for the default game mode and difficulty for world difficulty. You can configure them independently.
Enable white-list, then add the accounts with the whitelist add console command or through your control panel.
One controls how far chunks are sent to clients, and the other controls how far they are simulated. Increase the values gradually and watch server load.
Back up the original, stop the server, replace the file in the working directory and restart. Check the settings in the console and in game.
After the installed plugin first runs, look in plugins/AuthMe/config.yml. Back it up before editing.
Import your server configuration, edit the relevant settings and download the result. Start with the file from your installed plugin version.
AuthMeReloaded requires a compatible server platform with plugin support, such as a supported Paper release.
After applying your settings, test registration and login with a separate player account. Also disconnect and reconnect.
Stop the server, replace the file in the plugin folder and start the server. Check the logs for YAML errors and test player login.
AuthMe uses the storage backend selected in its settings. Before moving your server, back up both the configuration and the data in that backend.